URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 -URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站

Hiding from the Eyes of the City

躲避城市之眼Hiding from the Eyes of the City Benjamin Aranda, Sam Keene, Cooper Union “躲避城市之眼”是一个互动性的、利用实时面部识别技术的自助终端。虽然这项技术非常先进,使用最新的机器学习方法,但是也会出错。基于这种双重性,这个装置创建了一个游戏,人们可以通过自己的面孔从中探索不同程度的识别性和隐匿性。自助终端会提示人们首先拍摄自己的照片以开始游戏,系统会记住照片,并对其进行学习。借助当今使用的各种面部识别系统,可以使用贴图、按钮、化妆和眼镜等物件,通过多种方法来挑战机器算法。在系统学习了他们的面部后,用户可以使用自助服务终端中的不同物件,来检查它们对系统识别能力的影响。通过邀请用户与展览进行互动,用户以游戏的方式决定哪些东西最有价值。 “隐身”是一种实时探索面部识别技术的游戏,揭示了这种技术对人们在展厅中行为的影响。 “Hiding from the Eyes of the City” is a kiosk that implements facial recognition technology in real-time, interacting with people to show them how it does and does not work. While the technology is highly sophisticated, using the latest in machine learning, it is also susceptible to error. This installation creates a game from this duality, where a person can explore the various degrees between recognition and anonymity using their face. The kiosk first prompts a person to take a picture of themselves to begin the game and allow the system to learn their face. With the variety of facial recognition systems being used today, there are many ways to challenge these algorithms through the use of physical objects like patches, buttons, make-up, and glasses. After the system learns their face, users can play with different objects in the kiosk and see their effect on the system’s ability to recognize them. By inviting the user to interact with the exhibit, they decide through play which items have the most value. “Hiding” is a game that explores facial recognition techniques in real time and reveals the impact of this technology on people’s behavior in the space of the gallery.