URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 -URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站

REVERBERATION CHAMBER


Reverberation Chamber – 混响

Eric Shing + Shing & Partners – 盛宇宏 + 汉森伯盛

The internet has become the most used communication platform. From Wechat Weibo comments, to concise 280 words of twitter statements. People have become more willing to express their thoughts and views, in which they hope can make a difference to the society. This is also true for design. Architects have received a rising number of requests on specific needs to the design briefs. However, when designing for a larger group of people in highly dense regions, the design goal becomes general and vague. As big data increases its capacity, the data collected can enable us as designers to accommodate the needs of these people. The objective is to create an apparatus that visualizes the complexity and creativeness when people and city users participate in the design.

Reverberation chamber is an experiential and site specific pavilion sculpture that seeks to provide unique experiences to visitors. When the rectangular “bricks” are flipped, the visitors can create many combinations and different variations. Every time a component is being turned, it would affect the overall pavilion making it a unique experience.

By definition, Reverberation is the persistence of a sound after its source has stopped, caused by multi reflection of the sound within a closed space, this period is called the reverberation time. By using the rusted and mirrored surfaces, the two polarized materials can create a shimmering affect which reverberates our vision. This effect enables people to be aware of the surroundings as well as being conscious about themselves.

在社交网络常态化的今天,我们正处在一个积极表达个人观点的巅峰时期。无论是微博、微信公众号上的评论,还是脸书、推特上简短精炼的发言,人们获得了比以往更多的表达渠道和发言权,进而也更希望自己的想法能够在一定程度上对社会产生积极的推动作用或影响。我们相信设计也是如此,设计师在遇到庞大的用户群体时,很难去真正的了解使用者的真实需求。在大数据收集各种事物及信息的背景下,我们可以更好的根据人们的想法、需求和习惯量身打造,而非重复单一无趣的模板式设计。在本项目中,我们希望通过人们的参与,将一个简单的装置变得丰富起来。

混响是一个具有场地性的情境式装置,它靠参与者的互动,使装置的表面可以随时发生改变,每一次参与都是一个不同的展览经历。通过可拨动的独立旋转装置,参与者可以自由的拨动任意一个想要拨动的立方块。每一次的拨动都会对其他的参与者产生影响。

混响是声波在室内传播时,被障碍物反射吸收,当室内声源停止发声后仍然存在的延续声音叫做混响,这段时间叫混响时间。我们希望通过一个由锈面和镜面组成的长方体盒子来激发人们的视觉混响,而激起对于自身生存环境—包含小范围的社区生活圈,乃至大范围的城市—社会之间的关系思考。