Driver Less Vision Shenzhen – 深圳无人驾驶展望 Guillermo Fernández Abascal, Urtzi Grau, James Melsom, Song Ke Recent developments in driverless technologies are bringing discussions about the urban environment to the forefront. Automotive and technological industries are envisioning the future of our cities and developing the vehicles themselves without establishing a conversation with the architectural discipline. Yet, proposed driverless scenarios appear to emphasize consensual solutions where idealized images of the street seamlessly integrate their technologies. Ignoring the immediate future, these visions focus on a more distant time where technology dominates: driverless cars populate the road, human behavior and city infrastructure remain unchanged, and society has learned to live with autonomous vehicles.
Driver Less Vision Shenzen explores the conflicts unleashed by new technology, how it triggers meaningful transformations in the city, and how these changes might happen in the near future. The fast and disruptive implementation of driverless technology does not foresee an urban solution. However, it does ask us to imagine how the cohabitation of humans and cars might be articulated in the urban environment since this is where the short-term negotiation between them will take place. The differences in the way that cars and humans sense the city will define the terms of the discussion and the design of these spaces.
Driver Less Vision Shenzen presents a 360 degree immersive post-human parliament and a series of 1:1 kerb prototypes. The film is to be displayed onto a series of connected screens in order to make a full circle around a central viewing point. The installations is inherently designed to help us understand that reality is fundamentally linked to the point of view of the actor observing it. The circle of screens are both spectacle and arena. Our collected data is used to create an image heavy experience that creates dissonant perceptions where the limitations of both technical and human means of sensing are brought to the forefront. This new sensorial environment could make citizens aware of the necessity of a sensorial social contract. Through a series of conversation within the installation the project will bring together experts and non-experts, human and non-human actors into the immersive post-human parliament in hopes of envisioning an immediate future where science and culture, governed and governor present their convictions and reservations in an open forum.
Credits: Guillermo Fernández Abascal, Urtzi Grau, James Melsom, Song Ke.
Privacy & Cookies Policy
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.