URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 -URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站 - URBAN CURATING 城市策展 - FACE TRACKING 人脸追踪 - VIRTUAL REALITY 虚拟现实 - RELAX AREA 休闲区 - AUGMENTED REALITY 增强现实 - RAILWAY STATION 火车站

Urban Skin


Urban Skin – 城市肌肤

Zhang Li 张利, Deng Huishu 邓慧姝, Marta Mancini

URBAN SKIN aims at investigating what typologies of urban space mostly engage the human body. The hypothesis is that different configurations of spaces and surfaces engage people in a diversified way. Meanwhile, they offer the possibility of exploring and challenging bodily awareness and physical abilities.

According to a phenomenological perspective, the human body is the center of the experiential world and the haptic system is the primary perceptual apparatus by which the individual gets information about his body and gets in touch with the environment (Gibson, 1966). Slope angles, finishing materials, distribution of the spatial design are all features that impact on human experience within the urban landscape. They change the center of gravity, suggest movements and engage people’s behaviors.

Human skin and urban surfaces become the physical locations of the interaction, the touching point where it occurs. In this sense, the concept of the “Eyes of the City” is here interpreted as the possibility of the urban space to gain a haptic capability, to become sensible and receptive. The urban skin becomes an “inter (active – sur) face” that is able to “see”, or better, to “feel” and gather information.

URBAN SKIN addresses the topic of the developing technological ability of buildings (and cities), without aiming to a close-ended solution. The opportunity of taking part to the Shenzhen Bi-City Biennale is considered as a potential occasion to experiment, collect data and advance reflections. The project mainly addresses the following question: which type of urban space is more preferred and engages the human body the most?

Several typologies of urban space are abstracted and integrated into the installation. By embedding digital sensors, a traditionally designed space gains the ability of performing as an active observer through its surface. The engagements with human body are then revealed through the record of the quantity of touches, “felt”, recorded, and displayed in real-time.

“城市肌肤”项目试图探索哪种类型的城市空间更能与身体发生互动。我们假定,不同的空间形态会以不同的方式与身体互动;同时,这些空间也为人们发现和挑战身体机能提供了机会。

从现象学的角度来看,人的身体是体验世界的中心。在人体中,触觉系统被定义为主要感知器官之一,通过该器官,人类个体得以获得关于自己身体的信息并与周围环境接触(Gibson,1966)。从这些假设出发,那么人是如何通过身体与周围空间产生联系的呢?坡度、界面材料、空间的设计布局、视觉消点的方向等因素,都是影响城市景观中人类体验的特征。它们能够改变人体重心的位置,鼓励身体运动并吸引人们与之发生互动。人体肌肤和城市表面成为了人与城市发生相互作用的物理位置,是互动事件发生的接触点。 从这个意义上说,“城市之眼”这一概念在这里可以被理解为城市空间有获得触觉的可能性,它能变得敏感并善于接收信息。 城市的“肌肤”可以被视为一个“交互界面”,它能够“看”,或者更精确地说,它能够“感受”,能够接受信息。

“城市肌肤”项目关注的主题是发展建筑(和城市)的技术能力,但我们并不是要提出封闭式的解决方案。本次在深双的项目将被定义为一个进行试验、收集数据和提升思考的机会。本项目中被探索与讨论的主要议题是:哪种类型的城市空间更受欢迎?能够与人体产生更多互动?

一些城市公共空间类型被抽象提取,并集成于本装置中。通过嵌入数字传感器,一个常规设计的空间可以通过表面成为主动的观察者。人体与空间的互动则通过两者相互接触的次数被显露出来,被感应、记录下来,并在墙上实时展示。

Credits:

Zhang Li 张利, Deng Huishu 邓慧姝, Marta Mancini, Atelier Teamminus 简盟工作室, Wang Ziheng 王子恒, Qin Huang 秦皇.